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#linux-gaming

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Systems debugging
September 22, 2026 14 min

The Ampere kernels were in the DLL the whole time

NVIDIA's DLSS Frame Generation refuses RTX 30-series cards. Since the 310 runtime that refusal is policy, not hardware. On Linux every layer between the runtime and the GPU is open, so I fixed the layers instead of the DLL. One evening, eleven game launches, and the 3080 was generating frames.

#dlss#proton#nvidia#cuda

dnim.dev · built and broken by JR

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